A LOT OF PROGRESS MADE


Since last month added-

Climbable vines ||  Chasing AI || Fully redone weapon system || Cutscene Compatability || Moving platforms || other stuff

I have been focusing a lot on the introduction platforming section before the three acts as well as the fundamental weapon mechanics. I have never created a project this expansive and complicatied, although the game is extremely simple. Learning to code along the way. Finally replacing situational code, been having epiphinies several times a day now and finding solutions for many of the problems I had keeping me from expanding on the game. I am going to continue working on the intro before I am ready to move on to Act 1

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